Workbench
The bench I work on today, and every bench before it.
How I work
bg-coreNothing here is handed off. The idea, the decisions, the follow-up and the revisions are mine, stage by stage. The AI assistant works beside me as a teammate, and a very valued one.
bg-core is what holds that together: the documentation and working rules I built so that nothing moves forward unseen. The repo is the kitchen, so its door stays closed. The method is here.
Every project runs in phases. After each one I review what was done, test it, and only then does the next phase start. A few strict principles:
- 01Step by step, approved progress
- 02Reproduce the error in the real flow first, then fix it
- 03Every experience strengthens the system that builds the bench
- 04What did not work is never deleted
- 05Witness: not only control, but living the making and the moment
Timeline
Every bench before this one.
- Software, with an AI assistant and bg-core 2026
BG Bucket Browser, ComfyUI Custom Nodes, BG Trade Forge
- Finance, and a change of profession: trader 2022–today
Crypto first, then technical analysis, Pepperstone CFDs, then IBKR options. Managing my own investments since.
- Back to development 2022–2023
Unreal Engine; a TypeScript full-stack site, bg-portfolio v1. v1.bulentgercek.com
- Game development 2020–2021
Mad City (Satori Games); Executive Producer at 23 Studios. Unity, Unreal, Blender.
- Production Manager, Animascope Animation Studios 2017–2019
Neseli Dunyam, an animated series.
- Antalya: art direction, project management, agency partnership 2015–2017
PortaClick, PortaMedya.
- ClassAutoMate, a side project that became full-time 2008–2013
Started beside day jobs; November 2012 to August 2013 full-time. Left unfinished. The story
- From 3D/CG artist to CG Technical Director 2005–2014
Commercials, 3D illustration, animation — Imaj, Lighthouse Visual Effects, Animatist, Look at Animation. Peugeot, Ulker, Coca Cola, L'Oreal.
- Web design and development: PHP, Flash ActionScript 2003–2005
Maestro Marketing, LuckyEye. A few personal PHP projects.
- Studied Graphic Design, Mimar Sinan University of Fine Arts 1995–2003
First HTML and JavaScript, 1995.
- The Beginning 80s
C64 Basic, Amiga AMOS.